How to download the sims 4 sorcerer mod






















Note that Black Arts will also provide passive bonuses, like increased Specialization XP gain and increased success rate of some spells. It will also increase with each use of a Dark spell, so you will grow in Black Arts Skill along with growing in Specializations. A few Spells are functionality I wanted Sorcerers to have, but it didn't make sense to force them into a specific spell category.

They are as follows:. It will lock the Specialization decay for the chosen type. Additionally, all Light traits unlock the optional toggle Purity's Aura and optional toggle Hover walkstyle.

Additionally, all Dark traits unlock the optional toggle Reaper's Aura and optional toggle Hover walkstyle. While said Sims are panicking, the Sorcerer can use "Scare" on them, which will cause them to pee themselves.

These require the same things as listed above, with one difference: You need mastery in all three Light Specializations, or mastery in all three Dark Specializations. As of version or later, you can use the Ritual of Infinite Balance to get access to everything and lock everything, light and dark. Ritual of Infinite Balance unlocks the abilities:.

Child Sim Sorcerers can't cast Spells yet. In the wise words of a petulant child, "Maybe later. Child Sim Sorcerers have a different relationship with magic than older sims. They have a lot of magical energy, but don't understand how to use it yet. Sometimes this can manifest in the form of Spontaneous Combustion. Spontaneous Combustion works as follows:. Spontaneous Combustion: When Angry, there's a chance that your Child Sim may spontaneously combust, i.

The exact numbers for chance of it happening are: Minimum 4 hours initially, maximum 8 hours initially. Then min 6 hours, max 24 hours. It's intended to be rare overall, rather than being something you habitually have to deal with. But let's keep it moving before we catch on fire here After spontaneously combusting at least once, Child Sim Sorcerers can ask an older Sim who is a Sorcerer to do a Flame Containment Spell on them, which protects them from spontaneously combusting for two days.

This buff is called Combustion Suppression and when it's added, all Tense, Angry, and Uncomfortable buffs are removed. This does not apply to buffs that are dependent on something other than time remaining, like the low Hygiene discomfort from being dirty after being on fire, nor does it apply to buffs of these types that are added AFTER Combustion Suppression is added.

Child Sim Sorcerers can also Teleport, with some heavy caveats. Bob is an easy name. Bob can now click on the ground and use Teleport as Llamadeus's Torch. While Queasy is active, Bob can't Teleport.

His little Bob body isn't built for such speed. Like Child Sims, Toddlers can't cast Spells. They can't spontaneously combust either. So what can they do? What they can do is use the Suspicious Lump of Clay to get the Sorcerer trait. Once they have it, they will have a new interaction available if you click on them called "Play. This interaction, like the connotation of the word "play," is for "fun. It looks magical though, so there's that. Weirder stories! Toddlers can also be teleported by older Sims and will get a buff specific to their Toddler trait as a result.

You can use two Sorcerer-themed lot traits but only one at a time on a given lot, they are incompatible with each other. Dreamland : In the spirit of being dreamlike, sims zoned into a lot with this trait will receive a variety of bonuses and effects that are themed to being helpful or just odd: White Arts skill gain and Light specializations gain are increased; positive moods decay slower; negative moods decay faster; friendly, funny, and romance interactions have a higher chance of success; friendship and romance increases faster and decreases slower; most needs decay slower, with the exception of Energy, which decays faster it is a sleepy land, after all ; child or older sims who aren't ghosts will use a ghost hover walkstyle; and child or older sims who are ghosts will use a regular walk instead of ghost walkstyle.

Note that the walkstyle override won't necessarily override the walkstyle of a sim every time. It is not the highest possible walkstyle priority, but it's one of the higher ones. Netherworld: A window into a dark world. Sims entering a lot with this trait e. However, due to how complex the mod has gotten, this is still not a complete removal of everything relating to Sorcerer on a specific Sim.

Relationships like Subjugate, Empower, and Minion will stick around. If you want to remove Sorcerer as thoroughly as possible from a specific Sim without uninstalling the mod and saving over your game with the data missing, I recommend the following steps:. Neglecting to do most of this probably isn't going to be very noticeable, since most of the components of the mod depend on you being a Sorcerer for it to matter.

The ones I most recommend doing are releasing any Minions from service and any Sims in Stasis Field, so they don't get stuck in the situation. I may try to make removal more thoroughly automated in the future, but I wanted to provide something of a guide for now, so if you ever run into issues with components lingering and are confused as to what to do, there's something with some info on it.

If you would like to have either of these features in relation to the Sorcerer mod, head on over to KlingonDragon's mod and add that to your game, in addition to this mod. To make cheats easier to use, there is now a cheats menu called "Spells Cheat ", containing a variety of cheat interactions.

You can find it by shift-clicking on your sim when testingcheats is enabled. The cheat interactions are as follows. For those who need a translated version to understand the mod, please note that many of these translations may be incomplete due to new strings being added as part of updates, beyond what translators have done yet.

Want to contribute translations yourself? You can also find a guide which is linked to on that page as well here: Translating Guide. The guide is written with Deaderpool's MC Command Center Mod in mind, but most of it can be applied to other mods in the same way.

When you have finished making a translation, you can post it as an attachment in the translations channel on Discord , along with the following information:. This way I will have all I need to add the translation to the mod in question and credit you for doing it. Note that I may be slow to get translations added officially. That's why I have the public translations channel, so people can find translations you've made if necessary, even if I haven't added them yet. Special thanks to the following folks who helped me at one point or another with this mod, or something relating to it.

Special thanks to Niker as well, in particular for putting together some of the main icons used in the mod for example, the Wand icons. FAQ Q: How do supernaturals interact with one another? They also can't do it to Vampires or Plant Sims; this is simply because Vampires and Plant Sims have different Needs and it would be an obnoxious level of complexity trying to factor in all of the different scenarios.

Vampires and Plant Sims can become Sorcerers, but their options are more limited; Plant Sims cannot choose the ritual that messes with Bladder and Vampires can only choose the Ritual of Neutrality. The reason for these restrictions is just the messy nature of handling the different unique Needs.

A: Nothing is autonomous. Every interaction is set to not allow autonomy and no one should be getting the Sorcerer Trait without you making it happen with the exception of Inheritance - See the section Inheritance and Club Filters for details on that optional add-on. As Supernatural Sims are a touchy area when it comes to autonomy, I decided at the beginning to stick to this, so peoples' games wouldn't become overwhelmed by autonomous Sorcerers.

A: Fires can't be started outside the Build Mode zone of a lot. If you are unsure where this begins and ends, go into Build Mode for the lot you're on and you'll see the outline. I also added some restrictions and a tooltip, so that this should be communicated better in-game for fire-starting abilities. Fires also can't be started in most venues I say most, but it's probably all of them - I just haven't verified each individually.

It seems I missed documenting this for a very long time. There is currently no tooltip to convey this. I may look into adding a restriction, so that the interaction won't even show up if the venue has fire disallowed.

Introducing Reality Arts ranked skill. This functions like specializations in that it's not a visible skill and ranks up with XP. This patch comes with the long-awaited or long-forgotten? You simply use v or later and use the Optional Replacer script and ta-da, your Sorcerer will now be spellcasting like a Spellcaster.

This patch comes with redesigned teleports, so that they can be done autonomously. To accomplish this, I had to do some fiddling with the animations and effects, so because of that, they will look a little different but the spirit of the look is more or less the same. Note also that due to them being changed to the kind of teleport that can be done autonomously when toggled on, you can no longer use them to go anywhere; only places the sim could path to with Go Here.

Example: If there are stairs to an upstairs floor, they can teleport to upstairs; if there are no stairs, they can't. This is the same as the vampire and spellcaster teleports. This way, you can still go anywhere, using the new Teleport Here interaction and you can teleport autonomously with the redesigned old teleports. My aim here is to add something, without taking away. I don't want to mess up something people enjoy.

These are semi-recent patch notes that I had listed somewhere before I started doing dedicated sections for patches. I'm putting them here and removing them from the patch notes summary area to reduce visual clutter and make it easier to see what's most new at a glance. Become a Sorcerer 4. Latest: v4.

Translation: Spanish is now translated up to and including version 4. It's no longer needed and just conflicts with the newly available Bed Relax interaction. This is the only change. If you already have v4. You can just delete the Overrides package file. February 17, , v4. Summoned minions will be summoned straight into the minion role and will be given a bit of a push to come to you, or go straight to doing their role if relevant.

You can now summon minions from the Suspicious Lump of Clay, in addition to the existing method of self-targeting your Sorcerer. This method is instant, so you can do it while your sorcerer is preoccupied with other things. December 8, Reality Arts ranked skill added. Can do things like Transmute Reality Motes into other currencies and solve riddles in the Ethereal Depths rabbit hole , along with a bunch of new spells. October 30, Lot Traits, New Spells, tweaks, bug fixes.

September 29, Some quality of life and bug fixes. September 25, Added optional replacer: Replaces most Sorcerer animations with Spellcaster animations. September 3, Various fixes for official game patch. December 18, Redesigned teleports so they can be autonomous; removed role exclusion filter for minions see full patch notes for details.

November 12, Various fixes for maxis patch, including a fix for a CTD crash to desktop This ritual enables you to have access to most Sorcerer abilities, as normal, while being a Spellcaster. September 5, Fixed Prolong Life and updated an override, relating to Maxis patch changes. Version number is still The rituals and traits are as follows: Ritual of Digestive Control gives a trait called Iron Insides.

Ritual of Runner's Vigor gives a trait called Never Bedheader. I may explore an alternative to this in the future. Once you've chosen a Ritual and completed it, your sim can begin being a Sorcerer! How to Become a Sorcerer Sorcerer needs out of sight and mind Instead of one of the three rituals named in the previous section, you can instead choose Ritual of Neutrality.

Alignment Alignment functions similarly to the Vampire Energy Need. Get Famous Reputation If you have Get Famous, performing alignment-oriented spells in public will affect your reputation.

Magical Connection Unlike Alignment, Magical Connection works more or less like a normal Need, with some consequences for letting it get too low. Specializations Overview Light and Dark spellcasting is now centered around 6 Specializations, 3 for each Alignment.

Rather than being visible skills, Specializations operate in "ranks" and they can decay but very slowly. After 2 sim days of no usage, you'll get a warning that your Specialization is going to start decaying soon. To give you a sense of the decay speed, if you were at the cap of XP in a Specialization, it would take about 9 sim days including the time it takes for the decay to start to go from capped XP to 0. To reset the decay to another 2 sim days before starting to decay, all you have to do is use a spell that belongs to the Specialization in question.

When you click on your sim, under each Specialization in its pie menu, you'll see an interaction that says "Current Rank: X", where X is the rank you are at. For example, at the beginning, it will say "Current Rank: None. If you click on this interaction, it will trigger a notification that tells you a few things about your rank: How much XP you have, how much XP you need to have to retain your current rank, and how much XP you need to reach the next rank.

Despite Specializations not being visible in the UI, I wanted to make sure you can manage them nonetheless and this was an important part of that.

Every time you cast a spell, you will get XP relating to the Specialization menu it was found under. As you reach new ranks of a Specialization, you'll unlock more spells. Specializations Spells Note that when I say "Rank 1" for spells, technically, these spells are available at Rank 0 the one that shows up as "Current Rank: None". Domination Rank 1 Drain Needs bonded : Drain a sim's needs over time, filling up your own. Target can be Teen and up. Enchant to Kneel targeting a sim or targeting the ground : Target will kneel in place if targeting a sim, or go to the place you clicked on and kneel there if you targeted the ground.

Target can be Child and up. Enchant to Lie Here targeting a bed : The chosen sim will relax on the bed. Enchant to Sit Here targeting a couch, chair, bench : The chosen sim will sit down on the chosen place. For the most part, you should still be able to socialize with the target while they are in this state. Target can be Toddler and up. Rank 2 Induce Panic targeting a sim : The target will panic in place, slowly losing energy. Induce Panic About Object targeting an object : The chosen sim will panic about the object, blocking anyone from using it for the duration.

Induce Panic About Sim targeting a sim : The chosen sim will panic about the targeted sim for about one sim hour, causing the targeted sim to lose relationship with nearby sims periodically for the duration. Induce Panic available on the Piano with Piano skill 10 : Plays a song, nearby sims will panic while it's playing and eventually pass out. Rank 3 Lull to Sleep targeting a sim : Target will fall asleep in place.

Lull to Sleep targeting a bed : Target will go to sleep in the bed, uninterrupted by most causes while sleeping. Rank 4 Enchant to Play targeting a sim : Target will go do something Fun, if there is something Fun nearby that they can do.

Enchant to Shower targeting a sim : Target will go shower or bathe. Must be a shower or bath on the lot, for you to be able to use this ability. Enchant to Pee targeting a sim : Target will go use the toilet. Must be a toilet available on the lot for you to be able to use this ability. Enchant to Sleep targeting a sim : Target will go to sleep regular sleep, not like Lull to Sleep.

Must be a bed available on the lot for you to be able to use this ability. Rank 5 Drain Needs instant : Drain a sim's needs instantly, filling up your own and refilling Magical Connection. Subjugate targeting a sim : Creates a special relationship between the sorcerer and target. With this relationship active, the sorcerer can now dominate the target even further with the following abilities.

Subjugated Sim, Change Personality targeting a subjugated sim : Brings up a window to change the target's personality traits. I may see if there's a way around it in the future. Subjugated Sim, Change Name targeting a subjugated sim : Brings up a window to change the target's name. Credit and a big thank you to Scumbumbo for creating the script that enabled me to do this and for giving me permission to use it. Target can be Toddler and up, excepting for Uncomfortable toddlers are excluded from Uncomfortable buffs normally.

Suppress Sadness, Suppress Anger, Suppress Discomfort targeting yourself : The mood you chose will be excluded from possible mood types while this is active.

Note that a few moodlets may leak through under special circumstances, but most should be excluded. Rank 2 Set on Fire ground, sim, chair, table : Target is set on fire. If a sim, target can be Teen and up. Rank 3 Destroy Object targeting an object : Destroys the object completely. Many objects are included here can provide a comprehensive list if needed.

Break Objects in Range area of effect : Most objects in range that can break will break. This excludes things like unbreakable objects. You cannot reduce past Toddler. You cannot increase past Elder.

Rank 5 Create Fire Dancer targeting a sim : Lock the target into a deadly fire "dance" of panic Create Lightning Rod targeting a sim : Call forth lighting to end the target's poor sim existence.

Create Whirlpool targeting a sim : Create a hideously magical drowning puddle of water that the target will Kiss of Death targeting a sim : Kiss the target on the hand, ending their life. Erase Life targeting a sim : Unlike other death spells, no one will react to it having happened.

They may react to Grim showing up, but that's it. A somewhat darker colored Grim Reaper robes and hood because I thought the existing one was too gray and not dark enough. You will also periodically gain Magical Connection over time, refilling it. Greed Rank 1 Siphon Joy Into Wealth targeting a sim : Target a sim who is happy and periodically drain happy moodlets, while gaining ticks of money. Siphon Wealth from Object targeting an object : Destroys the object and gives the caster some simoleons.

Siphoning Introduction targeting a sim : Introduces the caster to the target and gets some simoleons in the process. Rank 3 Aura of Glamour targeting yourself, pick a sim to apply to : Gives the picked sim greatly improved success with romance. Picked sim can be Teen and up. Aura of Greed targeting yourself : Sims nearby may come to you and "shower" you with money, increasing your simoleons and boosting your Hygiene in the process. Aura of Forgery targeting yourself : Boosts simeolon gain from Greed spells while active.

Rank 4 Enchant to Fight targeting a sim : Pick a sim for the target to fight with. As you can imagine, it will damage whatever existing friendship they may have. Caster gets some simoleons in the process. Enchant to Break Up targeting a sim : Target's Significant Other must be on the lot for this to work.

Causes the target to break up with their partner. Rank 5 Enchant to Steal Money from Vault targeting a sim : Target goes into a rabbit hole interaction, returns with simoleons for you when they are finished with a somewhat randomized amount. Note that reloading or switching lots while they are doing the rabbit hole interaction will likely mess up the target's ability to end the interaction as intended and pay you.

It lasts sim minutes. Refills Magical Connection. Empowerment Rank 1 Sacrifice Needs bonded : Sacrifice one of your needs to another sim over time. Cathartic Healing targeting a sim : Target another sim who is Sad when you are also Sad and lower Sad moodlets on both Sims over time. Heal Workout Fatigue targeting a sim : Heals fatigue on the targeted sim and prompts them to do a workout if something is available to do one on. Rank 2 Simoleon Sacrifice targeting yourself : Radiates out a special Happy buff for the duration that makes sims more likely to hug each other; lose 1, Simoleons at the end.

Recipients of the buff can be Toddler and up. Transform Weight, Give Fat targeting a sim : Periodically lose Fat while the target gains Fat; can be canceled early by clicking on the interaction to cancel otherwise, the spell continues until you have no more Fat. Transform Weight, Take Fat targeting a sim : Periodically gain Fat while the target loses Fat; can be canceled early by clicking on the interaction to cancel otherwise, the spell continues until the target has no more Fat.

Transform Muscle, Give Muscle targeting a sim : Periodically lose Muscle while the target gains Muscle; can be canceled early by clicking on the interaction to cancel otherwise, the spell continues until you have no more Muscle. Transform Muscle, Take Muscle targeting a sim : Periodically gain Muscle while the target loses Muscle; can be canceled early by clicking on the interaction to cancel otherwise, the spell continues until the target has no more Muscle.

Rank 3 Aura of Nature targeting yourself : Pick a sim to cast the buff on; the sim with this buff will be protected from fire for the duration. Aura of Edibility targeting yourself : Pick a sim to cast the buff on; the sim with this buff will be capable of making food that doesn't spoil for the duration.

Aura of Agriculture targeting yourself : Pick a sim to cast the buff on; the sim with this buff will gain Gardening skill at 5x the normal rate for the duration. Rank 4 Sacrifice Skill Gain targeting a sim : Gives target a temporary boost to skill gain for the target and a skill gain reduction for the caster. Purge removes it it lasts forever otherwise. Rank 5 Sacrifice Needs instant : Sacrifice a need of yours to another sim instantly, draining yours, filling theirs, and refilling your Magical Connection.

Empower targeting a sim : Creates a special relationship between the sorcerer and target. With this relationship active, the target will have bonuses when near the sorcerer: faster skill gain, faster relationship gain, lower needs decay, and higher success rate with social interactions.

You can use a couple of special interactions on Llamadeus, listed as follows. Llamadeus should be excluded from being targeted by most spells and I don't recommend modifying her in CAS, unless you want to break something. Llamadeus, Ask About Appearance targeting Llamadeus : Llamadeus will give a notification response the same one every time. There are limits to her creativity. If high enough rank, you can loot a moodlet at the end that will slow needs decay for some time.

Dry Out targeting a puddle : Destroys the puddle. Rank 2 Enchanted Workout targeting a treadmill : Periodically costs some Magical Connection, builds Fitness skill faster than normal, and doesn't fatigue the sorcerer.

Douse target ground, sim, or object that is on fire : Instantly puts out the fire. Can only put out one "piece" of fire at a time e. Stasis Field targeting a sim : Target is placed in Stasis for the duration. While in Stasis, the target's moods and needs don't decay, and they can't move or perform any actions.

It also allows superspeed now and the target will be frozen in an animation as if stuck in place. Works like the Beloved Trait that way. Meditate in Stasis targeting yourself : Can pass time, go into superspeed, and generally be frozen in place without mood or visible needs decaying for the duration. Transcend Boss to Promote targeting yourself : Promotes yourself in your job. Transcend Boss to Demote targeting yourself : Demotes yourself in your job.

I ain't saying you're a reaper of death, it's just based off of the same thing the Grim Reaper has. At early rank and White Arts skill, there's a chance of failure and reducing the quality. Once you reach the highest of levels, it's impossible to fail to increase quality. Note: This was going to be called "Attempt to Increase Quality", but I missed the implementation of the string and didn't notice until right before release.

I will likely correct this so it's more clear in a future update. Attempt to Increase Evolution targeting a plant : Attempts to increase the evolution progress of a plant. At early rank and White Arts skill, there's a chance of failure and reducing the evolution progress.

Once you reach the highest of levels, it's impossible to fail to increase evolution progress. Rank 2 Attempt to Make Fresh targeting food or drink : Attempt to turn take spoiled food or drink and make it fresh again. Once you reach the highest of levels, it's impossible to fail. Prolong Life targeting a sim : Reset the age progress in the target's life stage. Target can be Toddler and up, and can be Pets too. Rank 3 Attempt to Lock Freshness targeting food or drink : Attempt to lock the freshness on food or drink, so that it won't decay and become spoiled.

Water Plants in Range targeting the ground : All plants in range will become watered if not already. Clone Self in Owned Household targeting the ground : Create a clone of yourself that gets added to your household. Clone Self in Target Household targeting a sim : Create a clone of yourself that gets added to the household of the sim you targeted.

Repair Objects in Range targeting the ground : Most objects in range that are broken will be repaired. Clone Target in Owned Household targeting a sim : Create a clone of the target that gets added to your household. Clone Target in Target Household targeting a sim : Create a clone of the target that gets added to the target's household.

Rank 5 Extract Spirit targeting an urn or gravestone : "Pull out" the ghost. Note: Won't work if you've already released the spirit to the netherworld. Resurrect targeting a ghost : Bring the ghost back to life. Instant Ready to Evolve targeting a plant : Make the plant instantly ready to evolve into its next stage.

You'll still have to click Evolve for it to do the evolving part. Find Pet target yourself : Camera jumps to the picked pet, wherever they are on the lot. Change Outfit target other sim : Change the targeted sim's outfit. Change Outfit Instantly target other sim : Change the targeted sim's outfit without them needing to do the spin animation. Dismiss target other sim : Causes the targeted sim to leave the lot if they aren't already leaving. Teleport as This is an old spell that has been moved to counting as Reality Arts.

Minion System: Minion spells are still unlocked by default once you've done a sorcerer ritual. Brings up a picker menu. Reality Motes Number target yourself : Shows you the number of Reality Motes you currently have at a glance. Clicking it doesn't do anything. Long Lost Lovers Introduction target other sim : Magically introduce yourself to a sim, instantly becoming romantic partners.

Long Lost Friends Introduction target other sim : Magically introduce yourself to a sim, instantly becoming full friend bar. Long Lost Enemies Introduction target other sim : Magically introduce yourself to a sim, fighting and instantly become declared enemies.

Learn Traits target other sim : Learn the targeted sim's traits. Learn Career target other sim : Learn the targeted sim's career. Mass Dismiss target yourself : Causes the picked sims to leave the lot if they aren't already leaving.

Rank 3 Stop target other sim : Target will stop their current action and do nothing briefly. Find and Stop Human target yourself : Camera jumps to the picked sim and briefly stops them. Find and Stop Pet target yourself : Camera jumps to the picked pet and briefly stops them. Rank 4 Forget Existence target other sim : The sim you pick will completely forget their relationship with the sim you targeted.

So if you wanted to forget a relationship between the caster and the target, you would pick the caster as the picked sim. Forget Skill target yourself : Pick a skill from the list that pops up. Picked sim will forget it completely.

Change Name target yourself : Brings up a window to change the picked sim's name. Change Personality target yourself : Brings up a window to change the picked sim's personality traits. This is due to a limitation of the personality change tuning. Chance of random consequences happening while inside; see section on Ethereal Realm for more details. Ethereal Realm: Search for Corporeal Form target yourself : Enter the Ethereal Realm and try to turn back into human from being a ghost.

This is the same as the normal transmutation interaction, but in reverse. Mass Teleport target ground : Picked sims will be teleported to the location you clicked on. Set Need target other sim : Set the chosen need of the targeted sim with an inputted value.

Needs will regenerate and not decay; and singed and grubby unclean state will try to auto-clean themselves when present. If the picked sim is Adult or Elder, they will be aged down to Young Adult when the spell is applied.

Ethereal Realm: Explore Depths target yourself : Steadily progress past the five layers of unreality, eventually gaining access to The Other Place another rabbit hole type of place you can inhabit and it gives you some bonuses; see "Ethereal Realm: Visit The Other Place".

See Ethereal Depths section for more detail. Ethereal Realm: Explore target yourself : Enter the Ethereal Realm for as long as you want to, provided your needs don't get the better of you.

Random chance to find a variety of objects over time. Reality Arts Reality Motes Reality Motes are, some say, composed from the properties of the universe itself. When you enter and when you leave, you'll get an Energized buff that increases skill gain and relationship gain. While inside, your Needs will regenerate and the interaction counts as a form of sleeping, so you could use this as a way to sleep if you want to though it does not include all of the normal buffs and the like that come with a typical "sleep" interaction.

Aging and the ability to die will also be turned off while inside. Summon Ghosts: Pick ghosts to summon to the lot. Works like inviting a sim over. Note that there must be at least one ghost who exists, who is not already loaded on the lot, for this interaction to be available. You don't have to be introduced to them, but they must exist somewhere.

Roles Roles can be activated at the same time, allowing you to combine them for creative use. Dance: The minion will follow around the sim who applied the role to them and dance near them.

If more than one Sorcerer has control over the same minion, the minon may pick one or the other at random to dance near. Guest: The minion, if on a residential lot, will treat it as if they are a welcome guest. If they are not on a residential lot, they will likely just perform whatever range of actions is normal. Maid: The minion will clean things up if there is anything to clean. Musician: The minion's Guitar, Violin, and Piano skills will be immediately set to max level. They will play Guitar, Violin, or Piano if one is available to play.

Painter: The minion will paint if there is an easel available to paint on. Repair: The minion will repair broken objects if there are objects available to repair. Gardener: The minion will tend to plants in need of care. Comedian: The minion will do comedy on a microphone if there is one available. Bartender: The minion will tend to a bar if there is one available that isn't being tended.

Ignore Weather: The minion will ignore weather as a mechanic. There may be some weird exceptions to this, but that's what it's supposed to do anyway.

Always Teleport: The minion will use a sorcerer teleport to get around. Always Minion: The minion will enter the minion role upon entering a lot, no matter when or where. Needs Unlocked: The normally locked minion needs will be unlocked and decay somewhat normally. Matched Sleeping: Minion will be put to sleep or wake up in tandem with their sorcerer waking up or going to sleep. General Commands Special minion commands these commands are always available for a Sorcerer who has made the target into a minion at least once : Targeting the Minion Sleep: Puts the minion into a sleeping interaction.

This is to allow you to go into the highest game speed, without the presence of minions screwing it up. To wake the minion from this, target them with a sorcerer and use Wake Up. Dismiss: Forces the minion to leave the lot.

In case you're wondering, this can be used on both residential and public lots. Can only be used on a minion who isn't currently on the loaded neighborhood somewhere. They may try to run off immediately after being summoned; this is because they can be summoned even if at work or occupied with something else like that.

You'll want to watch for them and apply a minion role when you see them, to make sure they don't run off. Note that if you have "Always Minion" enabled, you shouldn't have to worry about them trying to run off when summoned anymore. Release: Removes the relationship bit between Minion and Sorcerer, so that they are no longer considered a minion of that sorcerer.

The minion must be present on the loaded neighborhood somewhere for you to do this. It will also apply the functionality of Dismiss, so that they'll be sure to leave, as opposed to getting stuck in a role.

Sleep can pick up to 7 minions at a time : Tells the minion s to go into their special Sleep interaction. Wake Up can pick up to 7 minions at a time : Tells the minion s to Wake Up from their special Sleep interaction Targeting the Ground Sleep can pick up to 7 minions at a time : Tells the minion s to go to the location you clicked on and then go into their special Sleep interaction.

Go Here can pick up to 7 minions at a time : Tells the minion s to go to the location you clicked on. General Details Controlled sims can have minion commands used on them, but they may not do what they are supposed if autonomy is turned off, since it depends on autonomy. Minions with a role active can be chatted with normally, though they may interrupt chatting to do whatever action is high priority for them, if available.

Minion Needs are locked at max while a role is active, so you don't need to be concerned with managing their needs. PlantSims and Vampires can be minions, in addition to normal sims.

Sorcerers cannot. Minions with a role active will always use the Run walkstyle, making them super efficient at getting around to perform their role. Note: Vampires may use super speed or teleport instead of Run, if it's active when they take on a minion role. Minion roles can be applied on public lots, though they were designed with residential in mind, so they may not be all that interesting outside of the home.

A minion will stay in its active role forever, unless: 1 You use Dismiss on it or, 2 You leave the lot and the minion leaves the role for some reason that I don't have a fix for. Minions may stick around if you travel, they may not. Expect some inconsistency with this aspect of it. Once a role has been successfully applied to a target once, that target will have a permanent relationship bit with the Sorcerer who made them a minion, even if they don't have any roles currently active.

This relationship bit can be removed with the ability Release, explained in detail below in the special commands. Upon exiting their special Sleep interaction, a minion's needs are all set to full. This is to ensure that they aren't staying low somehow, as the result of for example a Sorcerer instant drain interaction. This buff is temporary and should not have a permanent impact on the Sim's appearance in any way. Shrink Bladder target : Makes the target pee themself.

They also get a temporary buff that makes Bladder decay much faster for a few hours. Target will run around the neighborhood, being chased by bees Warmer Season or a mini storm cloud Colder Season. Introduce to Imaginary Friend target : Target will talk to an imaginary person for a while. Will change the current social context if you are unfamiliar with the terminology, that's the part at the top, indicating how the conversation is going. You can change it in a variety of ways as you get higher in skill, opening up the ability to influence the conversation context in most possible ways a conversation can be.

Telepathy, Create Telepathic Connection target : The target will become a telepathic "hub," meaning that telepathy-based interactions can pick them as a target. Telepathy, Remove Telepathic Connection target : Remove the trait that makes the target a telepathic hub. Telepathy, Chat self target picker : Picked Sim must be a telepathic hub.

Your Sim will look like they are chatting with someone imaginary. Skill Level 2 Grow Mold target must be food or drink : Changes the state of the food or drink to "spoiled. Getting a bit bored of The Sims 4's open world?

Why not mix it up a bit with some of the latest mods. The Sims is one of the most successful gaming franchises to ever exist. Players are required to play God and control their own little world, and it is a great way to melt away the hours of lockdown.

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The level of detail that goes into these mods is extraordinary, and the thought behind ones like the wheelchair mod and gender transition potions mod is heartwarming.



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